This piece, “650 Polygon John Carmack“, by LA-based game artist, Brody Condon is a nice foray into the world of game art meets physical space. Although most game art can only be seen through a screen, Condon brings avatars to life in the real world through this sculpture that shows how we might perceive a game character if we were thrust into their world. It’s also an interesting twist to see a game programmer reduced to the polygon model he has been championing through his work. Similar to work by Feng Mengbo (where he inserts himself into a bloody Quake Deathmatch), Condon is showing the human side of gaming whereby creating a lifesize sculpture of an avatar brings the experience much closer to home. This piece is on display starting today at the Yerba Buena Center for the Arts in San Francisco.

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